Starting on March 29, I’m taking a 30-day online class on creative engineering taught by one of my favorite YouTubers / former NASA engineer, Mark Rober. Should be a fun adventure to share with my kids. I’ve always been on the fringes and excited to check it out! Want to join me? Use my link…
Category: .techart
Post GDC Student Critique Tips
I spent a great deal of time this past GDC reviewing student portfolios and realized afterwards during email responses, I was typing a lot of the same information, so I’ve collected a few here and will continue to add. What language should I learn to code in? Ahhh… The language question. I answer this question…
.simple
simplicity. time to focus on quality… substance… real meat… no frills… just content. students asked if a tool existed to select all the hard or soft edges in their meshes so we whipped up a bit of python to do just that. [sourcecode language=”python” wraplines=”false” collapse=”false”] # set EDGETYPE variable to 0,1,2 import maya.cmds as…
GDC 2012 – Thursday Recap
THURSDAY The Cameras of Uncharted 3 Used more smaller targeted cameras programmer based using maya, spline, etc then created cam blend system amazing in-game cam spline system fixed cam and debugging features bake cameras down to character had a parenting system that they used to hookup to options and then scripted object cam collision probe/aoe…
Rotation Orders: Euler/Quaternion
Older link, but great explanation of quaternion vs euler and rotation orders. http://www.guerrillacg.org/home/3d-rigging/the-rotation-problem
Code Junkie…
A buddy at work has been motivating me to try to script more things as I am going through my daily routine and I’m starting to realize the power that is there. We have a number of minor repetitive tasks that we do every day in our jobs as tech artists, and as one-offs they…