New things!

Starting on March 29, I’m taking a 30-day online class on creative engineering taught by one of my favorite YouTubers / former NASA engineer, Mark Rober. Should be a fun adventure to share with my kids. I’ve always been on the fringes and excited to check it out! Want to join me? Use my link…

Post GDC Student Critique Tips

I spent a great deal of time this past GDC reviewing student portfolios and realized afterwards during email responses, I was typing a lot of the same information, so I’ve collected a few here and will continue to add. What language should I learn to code in? Ahhh… The language question.  I answer this question…

.simple

simplicity. time to focus on quality… substance… real meat… no frills… just content. students asked if a tool existed to select all the hard or soft edges in their meshes so we whipped up a bit of python to do just that. [sourcecode language=”python” wraplines=”false” collapse=”false”] # set EDGETYPE variable to 0,1,2 import maya.cmds as…

GDC 2012 – Thursday Recap

THURSDAY The Cameras of Uncharted 3 Used more smaller targeted cameras programmer based using maya, spline, etc then created cam blend system amazing in-game cam spline system fixed cam and debugging features bake cameras down to character had a parenting system that they used to hookup to options and then scripted object cam collision probe/aoe…

Rotation Orders: Euler/Quaternion

Older link, but great explanation of quaternion vs euler and rotation orders. http://www.guerrillacg.org/home/3d-rigging/the-rotation-problem

Code Junkie…

A buddy at work has been motivating me to try to script more things as I am going through my daily routine and I’m starting to realize the power that is there. We have a number of minor repetitive tasks that we do every day in our jobs as tech artists, and as one-offs they…