THURSDAY
The Cameras of Uncharted 3
- Used more smaller targeted cameras
- programmer based
- using maya, spline, etc
- then created cam blend system
- amazing in-game cam spline system
- fixed cam and debugging features
- bake cameras down to character
- had a parenting system that they used to hookup to options and then scripted object
- cam collision probe/aoe
cam damped spring /softened
flip 180 rule in brawl cam - embed multiple melee cams into the animation
- left rotation but parented position
- low frequency shake
gave ability to animators