GDC 2012 – Thursday Recap

THURSDAY The Cameras of Uncharted 3 Used more smaller targeted cameras programmer based using maya, spline, etc then created cam blend system amazing in-game cam spline system fixed cam and debugging features bake cameras down to character had a parenting system that they used to hookup to options and then scripted object cam collision probe/aoe…

GDC 2012 – Wednesday Recap

Another great round of talks today. I spent a good deal of the day in meetings, but attended two fantastic sessions. One was from the company that bought the failed APB game. APB monetization challenges hailand rising APB reloaded fallen earth UGC – assisted publishing reloaded games platform@reloadedinc.com sword of new world freetoplay they own…

GDC 2012 – Tuesday Recap

Key takeaways Hansoft dependency tracking = suck Tuesday-Techart Bootcamp powershell .net modules integrated xaml remove SQL database interaction com interface! for working with excel /photoshop Rob from Bioware pay technical debt automate crash/errors mandatory and thorough code review single point for review/dictator Seth cohesion/collaboration at team lvl guide teach measure trust jason Hayes volition working…