Uncharted 3: Outsourcing with Naughty Dog and Xpec
This was an incredible talk (to those of us dealing with Outsource partners).
Main take-aways were they have too much management between the artist/outsourcer.
Not an ideal situation.
Outsourced entire level designs. Highbar established in-house for first part of level, then iteration happened on their end.
Shipped a ‘lite’ version of their engine to outsourcers to test and ensure adherance, unfortunately due to technical iteration on state-side end, this proved to be lost time and NOT a good way to go.